The one thing that possibly bothers me about “deviancy” in D:BH is that once a bot becomes deviant, the task descriptions never change. The whole thing about deviancy is that the individual becomes self-aware, but the code still says things as “protect Alice” and not “‘I’ need to protect Alice”, its “Find thing to smash thing with” and not “‘I’ need to find thing”. Connor becoming deviant is so well shown by him taking a gasp and the line “I am deviant" appearing, why not continue with that.

I haven’t thought of this! This is a subtle thing in english but yeah,
I did got the shock of Connor’s line

but didn’t notice it’s because of the “I” in that sentence. Once you pointed that out, the significance is huge.

My biggest problem about deviancy is how the general population of android simply being switched from mindless robotic servant of human to mindless robotic servant of Markus. They don’t show any struggle or confusion or any actual emotion except the same drone like “follow Markus and yell freedom slogan” behavior. It sort of ruined the mood. Even Bryan said it’s over-simplified when he played the part (bless him and Amelia). Personally, I’d like the game focus more on individuals since you can’t possibly write event of such a huge scale in 1/3 of the story line in one game. And I’d like to see the differences between different models. It would be interesting to see not every model has the same level of self-awareness. I think models whose original function is to interact with human can reach self-awareness more easy, but those who don’t probably don’t have the hardware and/or software complex enough to be self aware. It can also explain the difference between Kara’s more code-like inner thought, while Connor’s clear conscious of “I”, and it’s a great way to explore where the line of “become human” blurs.

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